Junior Art Producer
June 2022 - March 2023
Life is Strange: Double Exposure was created by 80 developers over the course of 3 years at Deck Nine Games.
I served the Character, Environment, Lighting, VFX, and UI teams, and assisted the Art Director and Character Lead with managing outsource artists. For ten months, I worked with the team on Life is Strange: Double Exposure until I was laid off in March 2023 along with 30% of the studio.
Awards & Nominations:
- GDCA 2025 – Social Impact Award (Finalist)
- GDCA 2025 – Best Narrative (Honorable Mention)
- The Game Awards 2024 – Best Performance (Nominee)
- The Game Awards 2024 – Games for Impact (Nominee)
My contributions:
- Led cross-departmental efforts with Art, Tech, Design, and Narrative to define scope, priorities, and organization of UI work, ensuring the team had clear direction in their work across several milestones
- Managed & tracked tasks across 18 remote artists in multiple time zones on Character, Environment, Lighting, VFX, and UI teams, giving leadership clarity on where time was being spent
- Interfaced with external developer to ensure they were properly integrated into our work processes & they had clarity of vision, resulting in quick turnarounds in background assets
- Ran strike teams for Lighting, VFX, and UX/UI work over two months, resulting in a successfully shipped Vertical Slice build