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Experience

Ileana Nooka Dascalu (215) 828-7992

[email protected]

/nooka-dascalu

@nookada.bsky.social

www.nookada.com

Junior Producer | Life is Strange: Double Exposure | Adventure

80 developers | June 2022 - March 2023

Project Manager | Unannounced Project | App & Web Platform

25 developers | January 2025 - May 2025

Producer | Various Projects

16 - 40 developers | February 2021 - December 2021

Deck Nine Games

All My Sons

Moving & Storage

SMU Guildhall

Producer

• Led cross-departmental efforts with Art, Tech, Design, and Narrative to define scope,

priorities, and organization of UI features, ensuring the team had clear direction in their

work across several milestones

• Managed & tracked Jira tasks across 18 remote artists in multiple time zones on Character,

Environment, Lighting, VFX, and UI teams, giving leadership clarity on where time was

being spent

• Interfaced with external developer to ensure they were properly integrated into our work

processes & they had clarity of vision, resulting in quick turnarounds in background assets

• Managed the creation of a new internal CRM system, defining & tracking tasks across

seven frontend programmers working at an external developer India, resulting in a more

streamlined & user-friendly feature

• Created new Confluence space for the team, compiling information from multiple different

spaces & writing new documentation, greatly improving the team’s understanding of

various complex features

• Closely collaborated with Design Lead to develop a style guide for developers &

stakeholders to refer to, resulting in much more consistent implementation of components

& making it faster to review frontend work

• Led planning sessions with team leads & executive management, highlighting priorities,

departmental interdependencies, resource issues, and risks to keep development on track

• Tracked team progress toward biweekly milestones & mitigated risks by implementing

contingencies and/or cutting features as appropriate, reducing crunch & amount of rework

• Developed, implemented, managed, and iterated production pipelines between artists,

programmers, and level designers, leading to smooth collaboration across departments

Three years’ experience managing teams through stressful transitions &

improving communication channels, ensuring teammates had clarity of direction.

Looking for a role to sharpen project management skills & grow as a producer.

Skills & Software

Education

SMU Guildhall, 2022

Masters of Interactive Technology in Production

• Agile & Scrum

• Kanban

• Waterfall

• Adobe Suite

• Survey Creation

• Storybook

• Servant Leadership

• Atlassian Products

• Perforce & Git

• Office & Google Suite

• Unreal Engine 4 & 5

• Unity

University of the Arts, 2019

Bachelor of Fine Arts in Game Art

Volunteering

GDC Conference Associate, 2022 & 2024 Game Production Discord - Supporter