Life is Strange: Double Exposure

Junior Art Producer
June 2022 - March 2023

Life is Strange: Double Exposure was created by 80 developers over the course of 3 years at Deck Nine Games.

I served the Character, Environment, Lighting, VFX, and UI teams, and assisted the Art Director and Character Lead with managing outsource artists. For ten months, I worked with the team on Life is Strange: Double Exposure until I was laid off in March 2023 along with 30% of the studio.

Awards & Nominations:

  • GDCA 2025 – Social Impact Award (Finalist)

  • GDCA 2025 – Best Narrative (Honorable Mention)

  • The Game Awards 2024 – Best Performance (Nominee)

  • The Game Awards 2024 – Games for Impact (Nominee)

 

My contributions:

  • Led cross-departmental efforts with Art, Tech, Design, and Narrative to define scope, priorities, and organization of UI work, ensuring the team had clear direction in their work across several milestones

  • Managed & tracked tasks across 18 remote artists in multiple time zones on Character, Environment, Lighting, VFX, and UI teams, giving leadership clarity on where time was being spent

  • Interfaced with external developer to ensure they were properly integrated into our work processes & they had clarity of vision, resulting in quick turnarounds in background assets

  • Ran strike teams for Lighting, VFX, and UX/UI work over two months, resulting in a successfully shipped Vertical Slice build

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Jazz Man (2025)

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AGRYOS: Recovering Eden (2022)