
Life is Strange: Double Exposure
Junior Art Producer
June 2022 - March 2023
Life is Strange: Double Exposure was created by 80 developers over the course of 3 years at Deck Nine Games.
I served the Character, Environment, Lighting, VFX, and UI teams, and assisted the Art Director and Character Lead with managing outsource artists. For ten months, I worked with the team on Life is Strange: Double Exposure until I was laid off in March 2023 along with 30% of the studio.
Awards & Nominations:
GDCA 2025 – Social Impact Award (Finalist)
GDCA 2025 – Best Narrative (Honorable Mention)
The Game Awards 2024 – Best Performance (Nominee)
The Game Awards 2024 – Games for Impact (Nominee)
My contributions:
Led cross-departmental efforts with Art, Tech, Design, and Narrative to define scope, priorities, and organization of UI work, ensuring the team had clear direction in their work across several milestones
Managed & tracked tasks across 18 remote artists in multiple time zones on Character, Environment, Lighting, VFX, and UI teams, giving leadership clarity on where time was being spent
Interfaced with external developer to ensure they were properly integrated into our work processes & they had clarity of vision, resulting in quick turnarounds in background assets
Ran strike teams for Lighting, VFX, and UX/UI work over two months, resulting in a successfully shipped Vertical Slice build